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Craps Rules

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Craps Rules

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Craps Rules

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Craps Rules Craps Rules – How It All Works Video

For beginners. The first time you walk up to a craps table.

Craps Rules - Craps Payouts

The payout is Diese Wetten können vor jedem Wurf gemacht werden, und haben keine Verbindung zu den Runden. There are also more rules, strategies, and tips in our free craps reviews, which you can read before choosing best online craps game at our site.

The table is run by up to four casino employees: a boxman seated usually the only seated employee behind the casino's bank, who manages the chips, supervises the dealers, and handles "coloring up" players exchanging small chip denominations for larger denominations in order to preserve the chips at a table ; two base dealers who stand to either side of the boxman and collect and pay bets to players around their half of the table; and a stickman who stands directly across the table from the boxman, takes and pays or directs the base dealers to do so the bets in the center of the table, announces the results of each roll usually with a distinctive patter , and moves the dice across the layout with an elongated wooden stick.

Each employee also watches for mistakes by the others because of the sometimes large number of bets and frantic pace of the game.

In smaller casinos or at quiet times of day, one or more of these employees may be missing, and have their job covered by another, or cause player capacity to be reduced.

Some smaller casinos have introduced "mini-craps" tables which are operated with only two dealers; rather than being two essentially identical sides and the center area, a single set of major bets is presented, split by the center bets.

Responsibility of the dealers is adjusted: the stickman continuing to handle the center bets, and the base dealer handling the other bets as well as cash and chip exchanges.

By contrast, in "street craps", there is no marked table and often the game is played with no back-stop against which the dice are to hit.

Despite the name "street craps", this game is often played in houses, usually on an un-carpeted garage or kitchen floor. The wagers are made in cash, never in chips, and are usually thrown down onto the ground or floor by the players.

There are no attendants, and so the progress of the game, fairness of the throws, and the way that the payouts are made for winning bets are self-policed by the players.

Each casino may set which bets are offered and different payouts for them, though a core set of bets and payouts is typical. Players take turns rolling two dice and whoever is throwing the dice is called the "shooter".

Players can bet on the various options by placing chips directly on the appropriately-marked sections of the layout, or asking the base dealer or stickman to do so, depending on which bet is being made.

The game is played in rounds and these "Pass" and "Don't Pass" bets are betting on the outcome of a round.

The shooter is presented with multiple dice typically five by the "stickman", and must choose two for the round. The remaining dice are returned to the stickman's bowl and are not used.

Each round has two phases: "come-out" and "point". Dice are passed to the left. To start a round, the shooter makes one or more "come-out" rolls.

The shooter must shoot toward the farther back wall and is generally required to hit the farther back wall with both dice.

Casinos may allow a few warnings before enforcing the dice to hit the back wall and are generally lenient if at least one die hits the back wall.

Both dice must be tossed in one throw. If only one die is thrown the shot is invalid. A come-out roll of 2, 3 or 12 is called "craps" or "crapping out", and anyone betting the Pass line loses.

On the other hand, anyone betting the Don't Pass line on come out wins with a roll of 2 or 3 and ties pushes if a 12 is rolled. Shooters may keep rolling after crapping out; the dice are only required to be passed if a shooter sevens out rolls a seven after a point has been established.

A come-out roll of 7 or 11 is a " natural "; the Pass line wins and Don't Pass loses. The other possible numbers are the point numbers: 4, 5, 6, 8, 9, and If the shooter rolls one of these numbers on the come-out roll, this establishes the "point" — to "pass" or "win", the point number must be rolled again before a seven.

The dealer flips a button to the "On" side and moves it to the point number signifying the second phase of the round.

If the shooter "hits" the point value again any value of the dice that sum to the point will do; the shooter doesn't have to exactly repeat the exact combination of the come-out roll before rolling a seven, the Pass line wins and a new round starts.

If the shooter rolls any seven before repeating the point number a "seven-out" , the Pass line loses, the Don't Pass line wins, and the dice pass clockwise to the next new shooter for the next round.

Any single roll bet is always affected win or lose by the outcome of any roll. While the come-out roll may specifically refer to the first roll of a new shooter, any roll where no point is established may be referred to as a come-out.

By this definition the start of any new round regardless if it is the shooter's first toss can be referred to as a come-out roll.

Any player can make a bet on pass or don't pass as long as a point has not been established, or come or don't come as long as a point is established.

All other bets, including an increase in odds behind the pass and don't pass lines, may be made at any time. All bets other than pass line and come may be removed or reduced any time before the bet loses.

This is known as "taking it down" in craps. Lay bet maximum are equal to the table maximum win, so if a player wishes to lay the 4 or 10, he or she may bet twice at amount of the table maximum for the win to be table maximum.

Odds behind Pass, Come, Don't Pass and Don't Come may be however larger than the odds offered allows and can be greater than the table maximum in some casinos.

Don't odds are capped on the maximum allowed win some casino allow the odds bet itself to be larger than the maximum bet allowed as long as the win is capped at maximum odds.

Single rolls bets can be lower than the table minimum, but the maximum bet allowed is also lower than the table maximum.

The maximum allowed single roll bet is based on the maximum allowed win from a single roll. In all the above scenarios, whenever the Pass line wins, the Don't Pass line loses, and vice versa , with one exception: on the come-out roll, a roll of 12 will cause Pass Line bets to lose, but Don't Pass bets are pushed or "barred" , neither winning nor losing.

The same applies to "Come" and "Don't Come" bets, discussed below. A player wishing to play craps without being the shooter should approach the craps table and first check to see if the dealer's "On" button is on any of the point numbers.

In either case, all single or multi-roll proposition bets may be placed in either of the two rounds. Between dice rolls there is a period for dealers to make payouts and collect losing bets, after which players can place new bets.

The stickman monitors the action at a table and decides when to give the shooter the dice, after which no more betting is allowed. When joining the game, one should place money on the table rather than passing it directly to a dealer.

The dealer's exaggerated movements during the process of "making change" or "change only" converting currency to an equivalent in casino cheques are required so that any disputes can be later reviewed against security camera footage.

The dealers will insist that the shooter roll with one hand and that the dice bounce off the far wall surrounding the table.

These requirements are meant to keep the game fair preventing switching the dice or making a "controlled shot". If a die leaves the table, the shooter will usually be asked to select another die from the remaining three but can request permission to use the same die if it passes the boxman's inspection.

This requirement exists to keep the game fair and reduce the chance of loaded dice. There are many local variants of the calls made by the stickman for rolls during a craps game.

These frequently incorporate a reminder to the dealers as to which bets to pay or collect. Rolls of 4, 6, 8, and 10 are called "hard" or "easy" e.

Hard way rolls are so named because there is only one way to roll them i. Consequently, it is more likely to roll the number in combinations easy rather than as a double hard.

The shooter is required to make either a pass line bet or a Don't Pass bet if he wants to shoot. On the come out roll each player may only make one bet on the Pass or Don't Pass, but may bet both if desired.

The Pass Line and Don't Pass bet is optional for any player not shooting. In rare cases, some casinos require all players to make a minimum Pass Line or Don't Pass bet if they want to make any other bet , whether they are currently shooting or not.

The fundamental bet in craps is the pass line bet, which is a bet for the shooter to win. This bet must be at least the table minimum and at most the table maximum.

The pass line bet is a contract bet. Once a pass line bet is made, it is always working and cannot be turned "Off", taken down, or reduced until a decision is reached — the point is made, or the shooter sevens out.

A player may increase any corresponding odds up to the table limit behind the Pass line at any time after a point is established.

Players may only bet the pass line on the come out roll when no point has been established, unless the casino allows put betting where the player can bet Pass line or increase an existing Pass line bet whenever desired and may take odds immediately if the point is already on.

A don't pass bet is a bet for the shooter to lose "seven out, line away" and is almost the opposite of the pass line bet.

Like the Pass bet, this bet must be at least the table minimum and at most the table maximum. The don't pass bet is a no-contract bet.

After a point is established, a player may take down or reduce a don't pass bet and any corresponding odds at any time because odds of rolling a 7 before the point is in the player's favor.

Once taken down or reduced, however, the don't pass bet may not be restored or increased. Because the shooter must have a line bet the shooter generally may not reduce a don't pass bet below the table minimum.

In Las Vegas , a majority of casinos will allow the shooter to move the bet to the pass line in lieu of taking it down, however in other areas such as Pennsylvania and Atlantic City , this is not allowed.

Even though players are allowed to remove the don't pass line bet after a point has been established, the bet cannot be turned "Off" without being removed.

If a player chooses to remove the don't pass line bet, he or she can no longer lay odds behind the don't pass line.

The player can, however, still make standard lay bets on any of the point numbers 4, 5, 6, 8, 9, There are two different ways to calculate the odds and house edge of this bet.

The table below gives the numbers considering that the game ends in a push when a 12 is rolled, rather than being undetermined. Betting on don't pass is often called "playing the dark side", and it is considered by some players to be in poor taste, or even taboo, because it goes directly against conventional play, winning when most of the players lose.

If a 4, 5, 6, 8, 9, or 10 is thrown on the come-out roll i. This additional bet wins if the point is rolled again before a 7 is rolled the point is made and pays at the true odds of 2-to-1 if 4 or 10 is the point, 3-to-2 if 5 or 9 is the point, or 6-to-5 if 6 or 8 is the point.

Unlike the pass line bet itself, the pass line odds bet can be turned "Off" not working , removed or reduced anytime before it loses.

In Las Vegas, generally odds bets are required to be the table minimum. In Atlantic City and Pennsylvania, the combine odds and pass bet must be table minimum so players can bet the minimum single unit on odds depending on the point.

If the player requests the pass odds be not working "Off" and the shooter sevens-out or hits the point, the pass line bet will be lost or doubled and the pass odds returned.

Individual casinos and sometimes tables within a casino vary greatly in the maximum odds they offer, from single or double odds one or two times the pass line bet up to x or even unlimited odds.

A variation often seen is "X Odds", where the maximum allowed odds bet depends on the point: three times if the point is 4 or 10; four times on points of 5 or 9; or five times on points of 6 or 8.

As odds bets are paid at true odds, in contrast with the pass line which is always even money, taking odds on a minimum pass line bet lessens the house advantage compared with betting the same total amount on the pass line only.

A maximum odds bet on a minimum pass line bet often gives the lowest house edge available in any game in the casino. However, the odds bet cannot be made independently, so the house retains an edge on the pass line bet itself.

If a player is playing don't pass instead of pass, they may also lay odds by placing chips behind the don't pass line. If a 7 comes before the point is rolled, the odds pay at true odds of 1-to-2 if 4 or 10 is the point, 2-to-3 if 5 or 9 is the point, or 5-to-6 if 6 or 8 is the point.

Typically the maximum lay bet will be expressed such that a player may win up to an amount equal to the maximum odds multiple at the table. If a player lays maximum odds with a point of 4 or 10 on a table offering five-times odds, he would be able to lay a maximum of ten times the amount of his Don't Pass bet.

At 5x odds table, the maximum amount the combined bet can win will always be 6x the amount of the Don't Pass bet. Players can bet table minimum odds if desired and win less than table minimum.

Like the Don't Pass bet the odds can be removed or reduced. Unlike the don't pass bet itself, the don't pass odds can be turned "Off" not working.

In Las Vegas generally odds bets are required to be the table minimum. In Atlantic City and Pennsylvania, the combine lay odds and Don't Pass bet must be table minimum so players may bet as little as the minimum two units on odds depending on the point.

If the player requests the don't pass odds to be not working "Off" and the shooter hits the point or sevens-out, the don't pass bet will be lost or doubled and the don't pass odds returned.

Unlike a standard lay bet on a point, lay odds behind the Don't Pass line does not charge commission vig. A Come bet can be visualized as starting an entirely new pass line bet, unique to that player.

Like the Pass Line each player may only make one Come bet per roll, this does not exclude a player from betting odds on an already established Come point.

Players may bet both the Come and Don't Come on the same roll if desired. Come bets can only be made after a point has been established since, on the come-out roll, a Come bet would be the same thing as a pass line bet.

A player making a Come bet will bet on the first point number that "comes" from the shooter's next roll, regardless of the table's round.

If a 7 or 11 is rolled on the first round, it wins. If a 2, 3, or 12 is rolled, it loses. If instead the roll is 4, 5, 6, 8, 9, or 10, the Come bet will be moved by the base dealer onto a box representing the number the shooter threw.

This number becomes the "come-bet point" and the player is allowed to take odds, just like a pass line bet. Also like a pass line bet, the come bet is a contract bet and is always working, and cannot be turned "Off", removed or reduced until it wins or loses.

However, the odds taken behind a Come bet can be turned "Off" not working , removed or reduced anytime before the bet loses. In Atlantic City and Pennsylvania, the combine odds and pass bet must be table minimum so players can bet the minimum single unit depending on the point.

If the player requests the Come odds to be not working "Off" and the shooter sevens-out or hits the Come bet point, the Come bet will be lost or doubled and the Come odds returned.

If the casino allows put betting a player may increase a Come bet after a point has been established and bet larger odds behind if desired. Put betting also allows a player to bet on a Come and take odds immediately on a point number without a Come bet point being established.

The dealer will place the odds on top of the come bet, but slightly off center in order to differentiate between the original bet and the odds.

The second round wins if the shooter rolls the come bet point again before a seven. Winning come bets are paid the same as winning pass line bets: even money for the original bet and true odds for the odds bet.

If, instead, the seven is rolled before the come-bet point, the come bet and any odds bet loses. Because of the come bet, if the shooter makes their point, a player can find themselves in the situation where they still have a come bet possibly with odds on it and the next roll is a come-out roll.

In this situation, odds bets on the come wagers are usually presumed to be not working for the come-out roll. That means that if the shooter rolls a 7 on the come-out roll, any players with active come bets waiting for a come-bet point lose their initial wager but will have their odds bets returned to them.

If the come-bet point is rolled on the come-out roll, the odds do not win but the come bet does and the odds bet is returned along with the come bet and its payoff.

The player can tell the dealer that they want their odds working, such that if the shooter rolls a number that matches the come point, the odds bet will win along with the come bet, and if a seven is rolled, both lose.

Many players will use a come bet as "insurance" against sevening out: if the shooter rolls a seven, the come bet pays , offsetting the loss of the pass line bet.

The risk in this strategy is the situation where the shooter does not hit a seven for several rolls, leading to multiple come bets that will be lost if the shooter eventually sevens out.

In the same way that a come bet is similar to a pass line bet, a don't come bet is similar to a don't pass bet. Like the come, the don't come can only be bet after a point has already been established as it is the same as a don't pass line bet when no point is established.

A don't come bet is played in two rounds. If a 2 or 3 is rolled in the first round, it wins. If a 7 or 11 is rolled, it loses.

If, instead, the roll is 4, 5, 6, 8, 9, or 10, the don't come bet will be moved by the base dealer onto a box representing the number the shooter threw.

The second round wins if the shooter rolls a seven before the don't come point. Like the Don't Pass each player may only make one Don't Come bet per roll, this does not exclude a player from laying odds on an already established Don't Come points.

Players may bet both the Don't Come and Come on the same roll if desired. The player may lay odds on a don't come bet, just like a don't pass bet; in this case, the dealer not the player places the odds bet on top of the bet in the box, because of limited space, slightly offset to signify that it is an odds bet and not part of the original don't come bet.

Lay odds behind a Don't Come are subject to the same rules as Don't Pass lay odds. Unlike a standard lay bet on a point, lay odds behind a don't come point does not charge commission vig and gives the player true odds.

Like the don't pass line bet, don't come bets are no-contract, and can be removed or reduced after a don't come point has been established, but cannot be turned off "not working" without being removed.

A player may also call, "No Action" when a point is established, and the bet will not be moved to its point. This play is not to the player's advantage.

If the bet is removed, the player can no longer lay odds behind the don't come point and cannot restore or increase the same don't come bet.

Players must wait until next roll as long as a pass line point has been established players cannot bet don't come on come out rolls before they can make a new don't come bet.

Las Vegas casinos which allow put betting allows players to move the Don't Come directly to any Come point as a put, however this is not allowed in Atlantic City or Pennsylvania.

Unlike the don't come bet itself, the don't come odds can be turned "Off" not working , removed or reduced if desired. In Las Vegas, players generally must lay at least table minimum on odds if desired and win less than table minimum; in Atlantic City and Pennsylvania a player's combined bet must be at least table minimum, so depending on the point number players may lay as little as 2 minimum units e.

If the player requests the don't come odds be not working "Off" and the shooter hits the don't come point or sevens-out, the don't come bet will be lost or doubled and the don't come odds returned.

Winning don't come bets are paid the same as winning don't pass bets: even money for the original bet and true odds for the odds lay. Unlike come bets, the odds laid behind points established by don't come bets are always working including come out rolls unless the player specifies otherwise.

These are bets that may not be settled on the first roll and may need any number of subsequent rolls before an outcome is determined.

Most multi-roll bets may fall into the situation where a point is made by the shooter before the outcome of the multi-roll bet is decided.

These bets are often considered "not working" on the new come-out roll until the next point is established, unless the player calls the bet as "working.

Casino rules vary on this; some of these bets may not be callable, while others may be considered "working" during the come-out. Dealers will usually announce if bets are working unless otherwise called off.

If a non-working point number placed, bought or laid becomes the new point as the result of a come-out, the bet is usually refunded, or can be moved to another number for free.

Players can bet any point number 4, 5, 6, 8, 9, 10 by placing their wager in the come area and telling the dealer how much and on what number s , "30 on the 6", "5 on the 5" or "25 on the 10".

These are typically "Place Bets to Win". These are bets that the number bet on will be rolled before a 7 is rolled. These bets are considered working bets, and will continue to be paid out each time a shooter rolls the number bet.

On a come-out roll, a place bet is considered to be not in effect unless the player who made it specifies otherwise. This bet may be removed or reduced at any time until it loses; in the latter case, the player must abide by any table minimums.

Place bets to win pay out at slightly worse than the true odds: 9-to-5 on points 4 or 10, 7-to-5 on points 5 or 9, and 7-to-6 on points 6 or 8.

For the 4 and 10, it is to the player's advantage to 'buy' the bet see below. An alternative form, rarely offered by casinos, is the "place bet to lose.

The place bet to lose typically carries a lower house edge than a place bet to win. Payouts are 4—5 on points 6 or 8, 5—8 on 5 or 9, and 5—11 on 4 or Buy bets are placed with the shooter betting at a specific number will come out before a player sevens out.

Traditionally, the buy bet commission is paid no matter what, but in recent years a number of casinos have changed their policy to charge the commission only when the buy bet wins.

Some casinos charge the commission as a one-time fee to buy the number; payouts are then always at true odds. Players may remove or reduce this bet bet must be at least table minimum excluding vig anytime before it loses.

Buy bets like place bets are not working when no point has been established unless the player specifies otherwise. The house edges stated in the table assume the commission is charged on all bets.

They are reduced by at least a factor of two if commission is charged on winning bets only. A lay bet is the opposite of a buy bet, where a player bets on a 7 to roll before the number that is laid.

Once a round of dice is complete, bets are resolved. Let the dealers handle your winnings. If another player picks up your winnings, let the dealer know about it first.

Speak to the boxman if the dealer is not paying attention, because the boxman handles chips and is supposed to keep track of wagers. If you believe the dealers shortened you on your winnings, resolve the question with the boxman.

The boxman and the dealers are in many ways like the referees in a game. Their job is to provide fairness, not make money for the house. If the dollar figure is large, you can ask for a video review to resolve the dispute.

Most of the time, the casino is going to pay out on these disputes, because taking the time to review the video is going to cost them more money in lost play than simply paying out the claim.

That is how a typical round of craps is played. A few other rules should be kept in mind. These guidelines fall as much into the realm of good etiquette as anything.

Anything which slows down the game is going to be frowned upon. Gamblers want to enjoy the game — not wait on you all evening.

Casinos want to keep the game moving, to maximize profits. Know the various bets, make your bets in a timely fashion, and keep the game moving.

The rules of craps are easy to remember. For the most part, craps rules are about being mindful of the needs of the casino and other players.

Keep these in mind while playing and craps is going to be more entertaining for you and your fellow players.

Home Craps Rules. Craps Rules for Shooting Dice The player must use only one hand when throwing the dice. Do not hold the dice under the table.

Keep them in the line of sight of dealers and other players. You can often take the odds in craps behind a pass bet.

This means that you put additional money down on you winning the pass bet. The difference between this and an additional pass bet is that there is no house edge.

As we have said before, this is the direct opposite of the pass bet. It is won if the player rolls craps on the first roll, or if a seven is rolled in subsequent throws, as long as this is before the point number is rolled again.

There is also no house edge on laying the odds. The come bet operates in exactly the same way but can be made on any other roll during that cycle.

The field bet is another that allows for a number of different rolls as winning outcomes. In general, if the next roll comes up as a three, four, nine, 10 or 11, you win.

If it is a two or a 12, you will often win double or triple your bet. All other results will lose. You can wager that any of these numbers will be rolled before a seven is rolled next.

There are different payouts for the different numbers that can be rolled. These are bets on the next roll, where you stake that a specific number will come up, with the added caveat that the number must be made up of a pair.

It is essential that you know the payouts in craps before you can figure out which bets to make. We will take you through making decisions based on the craps payouts in our craps strategy guide , but here are the standard returns in the game.

As with most casino games, there are a number of different craps variants available for players to try out.

Most of them stick fairly closely to the standard rules of craps, but they are worth discussing briefly so that you know your options.

Use this sheet to learn about the different variants of craps that you will come across in casinos and online.

As you might guess from the name, this variant of craps rules is popular on the east coast of the United States.

If you think that the rules of craps are too difficult, then this is the variant for you. The shooter only throws one roll per turn. Two, three, four, 11 and 12 result in a win, while all other numbers lose.

This version removes the possibility of rolling craps and losing in the come out roll. However, this does not actually make the game more favorable for the player.

Instead, the house edge is increased by removing the 11 as a winning result. This variation takes quite a turn away from the standard craps game rules.

In the come out roll, if the player rolls a two or a three, this is ignored and they roll again. If they roll an 11 or 12, they win.

Any other number becomes the point number. To win, the player must then roll a higher than this point number. This craps variant is played using only one die.

A six equals a win, while a one is a loss. The other numbers become point numbers if rolled. On subsequent rolls, the player tries to roll the point number before a one.

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Play for Real!

There are online same rules in free craps online no online, that is why craps online give a great chance to Casino Sportsbook a very useful free practice. Wenn jedoch eine 7 zuerst kommt, gewinnt die Wette gewinnt und zahlt Fahrzeugkombinationendie aus einem Zugfahrzeug der Klasse C und Zodiac Casino No Deposit Bonus oder einem Werder Bremen Vs Hannover 96 mit einer zulässigen Gesamtmasse von mehr als kg bestehen. Pai Gow Money Online. Online Poker. Join the Casino. Offline and Craps Rules variations will bring your hours of entertainment, and if you are lucky, money. Plus, in the online game you won't have to worry about nerves, and shooting dice in front of a bunch of strangers who have bets placed on your throw. The following table illustrates the differing bets found in British casinos. This will depend on how you like to play the game and ultimately the size Bubbles Online your bankroll.

Even though there are many bets to choose from, once you have to knowledge of how to play craps popular bets you can start playing practically immediately until you get the hang of the game.

Pass Line: Pass line bets are the easiest craps bets to make. When you wager on the pass line, you are betting that either a 7 or an 11 will be the result of the come-out roll.

If a shooter rolls a 7 or 11 on the come-out roll, you double your money. If the shooter rolls a 4, 5, 6, 8, 9 or 10 instead, then a point is established.

When you bet the Pass line, you want that point number to be rolled again, before the shooter rolls a 7.

If the shooter does hit the number before rolling a 7, your Pass line bet is doubled. If the shooter rolls a 2, 3 or 12 or craps on the come-out roll, then you lose your Pass line bet.

If a point is established and a 7 is rolled before that point value, this also results in a lost Pass line bet.

When you make a Don't Pass bet you are basically betting against the shooter. You want the shooter to crap out roll a 2, 3 or 12 on the come-out roll.

If a point is established on the come-out roll, then your goal as a Don't Pass bettor is to have the shooter roll a 7 before hitting their established number.

Come Bets: A Come bet is like a Pass Line bet but it can be made at any time after the point has been made. If a shooter rolls a 7 or 11 after a Come bet is made, the Come bet wins.

If the shooter rolls a 2, 3, or 12 after a Come bet has been made, the Come bet loses. If the shooter rolls any other number that number becomes your own point number and if that number is rolled before the shooter rolls a 7, then the Come bet wins.

If the 7 is rolled before the number, the Come bet loses. This bet pays even money. Don't Come Bets: This is the opposite of the Come bet. Don't Come bets win if a shooter rolls a 2 or a 3 after a point has been established a 12 results in a tie.

If any other number is rolled that becomes your point number, then a seven must be rolled before that number is repeated again in order for the Don't Come bet to win.

You will not see this marked on the table, but you make it by placing chips directly behind your original bet.

For example if you have placed a Pass bet and you take odds, you win the bet if the point number is rolled before the 7.

If your original bet wins, your odds bet also wins. The odds bet can be made at any time, removed at any time, and you can increase or decrease the amount of the bet as well at any point during the game.

There is also a limit for bets to amount to times the original bet. Odds pay 2 to 1 for points 4 and 10, 3 to 2 for points 2 and 9, and 6 to 5 for points 6 and 8.

Once you learn how to play craps single-roll bets they can be made whenever you want during a round and are placed in the area of the craps layout where you see images of dice combinations, as shown in the image below.

You should always keep in mind that these bets offers a quite hefty house edge and they are not recommended by any craps experts.

By learning how to play craps single-roll bets you can use them sparingly throughout a game for a bit of added thrill.

These bets are a group of single roll bets found together on the table. Proposition bets tends to have a very high house edge so you should only really play them once in a while when you want some action as you wait for your standing bets.

Three Ace Deuce : Wins if the shooter rolls a 3 and pays 15 to 1. Any 7 Big Red : Wins if the shooter rolls a 7 and pays 4 to 1. Any Craps Three way : Wins if the shooter rolls a 2, 3 or 12 and pays 7 to 1 for each number.

Twelve Craps Boxcars or Midnight : Wins if the shooter rolls a 12 and pays 30 to 1. Eleven Yo : Wins if shooter rolls an 11 and pays 15 to 1.

This is called a yo instead of eleven to avoid confusion as eleven sounds a lot like seven. There are 16 circles marked with a C or E to fit all the 16 players at the craps table.

This bet adds the Eleven to the Any Craps bet so you win if an eleven is rolled, or if one of the any craps numbers are rolled.

The payout is if any craps numbers 12,3,or 2 are rolled, and if the eleven is rolled. The house edge overall is Horn 2,3,11 or 12 : The Horn bet wagers on either the 2,3,11 or 12 being rolled on the next roll of the dice.

This bet is found in the middle of the table with the proposition bets. Wagers are split between each number. If one of the numbers is rolled then the 2 and 12 pay 30 to 1, and then 3 and 11 pay 15 to 1.

If the 11 is rolled you get paid twice the payout minus three dollars of your losing bets. You have to indicate which number you want as the high number when you place the horn bet.

World or Whirl Bet: You will not find this bet on the craps table but many players like to place this bet. If the shooter rolls a 7 for example, then that bet wins and the other four lose.

The payout for the 7 is and the others are the same as the Horn bet. You bet that either a 2,3,4,9,10, 11or 12 is rolled with the next roll of the dice.

The 3,4,9,10 and 11 pay even money, and for a 2 or a 12 the payout is 2 to 1. Hop bets can be made at any moment throughout the game in the same way proposition bets can.

Not all casinos offer this bet so check beforehand. Apart from the common bets and single-roll bets, there are quite a few other ones available to you to play throughout the game.

If that comes up before the shooter rolls 7, the casino will pay you true odds meaning that your payback is equal to the actual chance of winning.

A Lay bet works the other way around. You place this bet at any point and you wager that the shooter rolls a 7 before the point that you choose.

You bet on 4, 5, 6, 8, 9 or 10 and if your chosen number comes up before 7, Place Win bets win. You win the Big 6 or Big 8 when the 6 or 8 is rolled before the 7 and pays even money.

Place bets have better pay offs for the same bet though! The Hardways bet is positioned in the proposition bets area on the table as shown below:. For example there are four non-pair combinations for a 6: , ,, and Knowing what all of the above means will take you a long way towards mastering the rules of craps.

Honestly, having a comfortable understanding of all of your options is absolutely key. This is really where the rules of craps get interesting; unlike many casino games like online roulette or automated baccarat , there are lots of different types of bets you can make in craps.

Some of these have to be made after the pass bet has been made, while others can be staked regardless of whether or not a pass bet has been placed for this roll or not.

Knowing which bets you can make in craps — and when you can make them — is crucial to playing the game well, so best to get studying! Hopefully, how to play craps with a pass bet has been made clear throughout our basic rules sections so far.

In short, though, the pass bet is won if you roll a seven or an 11 on the first roll. If any other number is rolled, this becomes the point number.

If you manage to roll this number again before you roll a seven, then the pass bet is won. You can often take the odds in craps behind a pass bet.

This means that you put additional money down on you winning the pass bet. The difference between this and an additional pass bet is that there is no house edge.

As we have said before, this is the direct opposite of the pass bet. It is won if the player rolls craps on the first roll, or if a seven is rolled in subsequent throws, as long as this is before the point number is rolled again.

There is also no house edge on laying the odds. The come bet operates in exactly the same way but can be made on any other roll during that cycle.

The field bet is another that allows for a number of different rolls as winning outcomes. In general, if the next roll comes up as a three, four, nine, 10 or 11, you win.

If it is a two or a 12, you will often win double or triple your bet. All other results will lose.

You can wager that any of these numbers will be rolled before a seven is rolled next. There are different payouts for the different numbers that can be rolled.

These are bets on the next roll, where you stake that a specific number will come up, with the added caveat that the number must be made up of a pair.

It is essential that you know the payouts in craps before you can figure out which bets to make. We will take you through making decisions based on the craps payouts in our craps strategy guide , but here are the standard returns in the game.

As with most casino games, there are a number of different craps variants available for players to try out. Most of them stick fairly closely to the standard rules of craps, but they are worth discussing briefly so that you know your options.

Use this sheet to learn about the different variants of craps that you will come across in casinos and online. As you might guess from the name, this variant of craps rules is popular on the east coast of the United States.

If you think that the rules of craps are too difficult, then this is the variant for you. The shooter only throws one roll per turn. Two, three, four, 11 and 12 result in a win, while all other numbers lose.

This version removes the possibility of rolling craps and losing in the come out roll. However, this does not actually make the game more favorable for the player.

Instead, the house edge is increased by removing the 11 as a winning result. This variation takes quite a turn away from the standard craps game rules.

In the come out roll, if the player rolls a two or a three, this is ignored and they roll again. If they roll an 11 or 12, they win.

Any other number becomes the point number. To win, the player must then roll a higher than this point number. This craps variant is played using only one die.

A six equals a win, while a one is a loss. The other numbers become point numbers if rolled. On subsequent rolls, the player tries to roll the point number before a one.

You need to find a real money game that suits you and that you will enjoy playing, ideally for more than one or two rounds.

It is a good idea to think about what it is that you want from your gambling experience. Here are some suggestions based on possible motivations.

Playtech is a specialist in creating simple but engaging online table games, with this being a particular success.

Play for Real! Microgaming has created one of the most attractive table games around in this, giving you the full Vegas experience and excitement.

If none of these options jumps out at you, then feel free to head over to our main craps guide for some more options. On that page, we take you through the best craps games online as well as the casinos where you can play the game.

Sometimes, the name of a game attracts you enough to give it a go, or it might have an appealing image. However, there are always some things that are worth considering when looking for a real money game.

In the rules of craps, the payouts range quite significantly depending on which kind of bet you wish to make. This means that the overall return to player rate RTP of a game is less crucial than when you are considering games like online automated blackjack.

It is still good to know, however, that a game is fair and generous enough. Just as the craps payouts can differ from game to game, the specific craps rules of any title can be different.

Both of these things can affect which strategies work best , or even restrict the use of certain approaches. So, if you want to use your favorite craps strategy , it is worth checking the rules first to know that you will be able to employ it.

Although this whole page is dedicated to helping you learn how to play craps, the following sections contain some extra resources to give you even more chance to master the game and learn some useful general info about the game and the rules of craps.

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